Thus, more than regular games, the main employees required by bishōjo game companies today are not programmers but artists and writers.
In the early nineties the atmosphere in Japan became more and more hostile towards bishōjo games.
Sega's popular bishōjo game series Sakura Wars also first saw publication in 1996 for the Sega Saturn; like Tokimeki Memorial, it contained no erotic elements.
The game caused debate in the Japanese parliament and was eventually recalled and re-released with the most controversial scenes removed.
The industry gradually moved away from proprietary Japanese hardware to the burgeoning DOS platform, and then later in the decade to Windows.
Throughout the nineties, bishōjo games underwent an evolution from being one of the most technologically demanding types of games (because their detailed 2D graphics required a large amount of storage space by the standards of early computers) to one of the least (they rarely use 3D graphics).
Tokimeki Memorial, the first dating sim, featured good graphics, full voice acting, and a role-playing game-like gameplay system.
To be accessible to a more mainstream audience, it contained no erotic elements, seeking instead to create a "romantic" atmosphere.